Rulebook
In-depth instructions for gameplay
Quickstart
Get up and playing in 5 mins
Ready…
This guide gets you up and running in a two player game - instructing you how to make your first few turns, they aren’t necessarily the best moves to take, but cover a wide range of options. It ignores a few things like the volcanic powers and sacrifices - you can skip them for the first playthrough or add them later for a more indepth experience.
Continue reading...DIY
How to make your own set to play at home
Making a bot
For full blown, playtesting analysis
Whyai oh why
Trying to teach AI Volcanique
This was a hair pulling experiment, out of the 30 or so people I’ve taught the game, this felt the most frustrating by far.
It is the first time I have tried to properly push it through its paces. The second playthrough was significantly better (we at least could finish the game), there was less, though still many mistakes that I had to continuously correct. Unsurprisingly, it’s better played with friends, but I also don’t want to bug friends to test every scenario and game state I devise and need testing. This is also absolutely not the way to build this kind of model, but I’m (sort of) having fun.

Hexing a code
Deciding on a grid system
Better images
Setting in place the framework for more interactivity
For some unknown reason, I haven’t been using a spacer when creating all of my diagrams. Just eyeballing it. I hadn’t noticed much in light mode on the site unless I really stuffed it, but when put against the darker background of Photoswipe (more on that below), it was painfully apparent.
Incomes the spacer to slowly but surely fix all of my diagrams:
